#ifndef GROUNDTILEA_H
#define GROUNDTILEA_H

#include <BaseObject.h>

class GroundTileA : public BaseObject
{
	public:
		GroundTileA();
		~GroundTileA();
		virtual std::string GetTypeName();
		virtual std::string GetTextName();
		virtual void Update(float dt);
		virtual void DoCollision(BaseObject* objectCollidedWith);
	
	private:

};



#endif